Programming Microsoft® DirectShow® for Digital Video and Television (Developer Reference)

! Read * Programming Microsoft® DirectShow® for Digital Video and Television (Developer Reference) by Mark Pesce D. î eBook or Kindle ePUB. Programming Microsoft® DirectShow® for Digital Video and Television (Developer Reference) From desktop to television screen, deliver broadcast-ready digital video with DirectShow—the Microsoft DirectX streaming API integrated in the Windows operating system. Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via OReilly Medias Digital D

Programming Microsoft® DirectShow® for Digital Video and Television (Developer Reference)

Author :
Rating : 4.68 (926 Votes)
Asin : 0735618216
Format Type : paperback
Number of Pages : 414 Pages
Publish Date : 2016-08-08
Language : English

DESCRIPTION:

A Customer said Better than no book, but worse than it should have been. There are only two book in print on programming DirectShow -- this one and Michael Linetsky's "Programming Microsoft DirectShow." The good news is that this book is substantially better than Mr. Linetsky's. The bad news is it is still not very good. The basic problem with this book, as with many programming books, is that it is structured around the API instead of around the task that you are trying to do.To elaborate, consider a common task that you would want to do with DirectShow capture. How do you ensure. "Needed to like it, but." according to Amazon Customer. I wanted to like this book - mostly because I really needed a book covering some of the problems I was having with DirectShow. The company I work for has DirectShow as the core component of their customer-facing software. I wasn't brought in to work on that part of it, but it quickly fell under my umbrella. I had no DirectShow experience, so I turned to the SDK docs and looked for a few books.Well I have to say that if it wasn't for the SDK docs I would have been sunk. Both this book and Programming Direct Sh. Just the SDK Docs in Paperback Barry D. Adkins This is a pathetic book. I have very little respect for any author that would produce this kind of trash. This is just somebody trying to make money because there are essentially no books available for DirectX. Throw together some "stuff" from the SDK and call it a book. Real pathetic Microsoft Press, I expected you to care more about your reputation than this.The DirectX SDK docs do a better job than this book except that it is not as convenient as a real book that you can flip through.I do not understand ho

From desktop to television screen, deliver broadcast-ready digital video with DirectShow—the Microsoft DirectX streaming API integrated in the Windows operating system. Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O'Reilly Media's Digital Distribution services. Whether you’re looking to add simple playback to an application or create your own movies and features, you’ll get the tools, guidance, and ready-to-use media clips you need to get started now.Learn how to:Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight develop

Mark Pesce has been an engineer for nearly a quarter of a century and is the coinventor of VRML and the author of numerous books, including VRML: Browsing and Building Cyberspace, and The Playful World: How Technology Is Transforming Our Imagination.

About the AuthorMark Pesce has been an engineer for nearly a quarter of a century and is the coinventor of VRML and the author of numerous books, including VRML: Browsing and Building Cyberspace, and The Playful World: How Technology Is Transforming Our Imagination.

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